And Zombie Dogs have Final Gift, a small chance to spawn a health globe when they die. Fetish Army is runed for shorter cooldown, because the original 120 sec cooldown is unnecessarily long (especially compared to my other skills' cooldowns). "Both Soul Harvest and Hex are runed to heal me, as the WD is generally pretty weak on defense. Although Fetish Army and Zombie Dogs are weak in damage and survivability, they prove useful distractions for the enemy mobs, enabling my Zombie Bears to rush all over them." Hex is great for taking an elite out of the action for short amounts of time. Soul Harvest gives me bonus Intellect (damage) so that my gear can be slightly more defense-based, rather than DPS-based. The four perpetual cooldown skills I chose are Soul Harvest, Hex, Fetish Army, and Zombie Dogs. The Vision Quest passive, of course, is what makes this build viable. "I love the Zombie Bears, both for the awesome factor and the crazy amounts of AoE damage it does.
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